I want to include some multiplayer in Hover Havok, its a racing game. the cars move via velocities and thrust. Now lets say just for arguments sake that only 2 ppl will race each other at any time. So if I have only 2 computers talking. what do you think the best method of data transfer would be to make a nice game.
With so few players do you think its possible to just send xyz+pitch,yaw,roll? I also have to send weapon data like rockets, missiles, mines and such. and the tracks have automatc events like volcano erutions and things too that must me synced.
My initial though for weapons was to let each player send data that they have fired a weapon, or used a power up. Then let the host send the updated weapon data to the client, i was hoping that might help sync issues with weapons.
I was also thinking of using GNET to show games.. any info on that. I have read it has a problem causing big stalls in the game while updating gnet.
All advice appreciated very much.
Thanks
With so few players do you think its possible to just send xyz+pitch,yaw,roll? I also have to send weapon data like rockets, missiles, mines and such. and the tracks have automatc events like volcano erutions and things too that must me synced.
My initial though for weapons was to let each player send data that they have fired a weapon, or used a power up. Then let the host send the updated weapon data to the client, i was hoping that might help sync issues with weapons.
I was also thinking of using GNET to show games.. any info on that. I have read it has a problem causing big stalls in the game while updating gnet.
All advice appreciated very much.
Thanks