I doubt this is useful, but here's a shortened theory from a conversation I had with one of the programmers on Bioscythe...
[ 11:57:19 pm ] <fenris> just load a projection * modelview matrix from the light's point of view in there*** and render the projective texture recievers as normal
[ 11:58:00 pm ] <fenris>fyou can do projective shadows that way :) providing you have some way of rendering to a texture
[ 11:58:13 pm ] <fenris>be it rendering to the framebuffer and copying the results to a texture
***The texture matrix.
As I said, I doubt this'll be useful, but I'm putting it here any way for the sake of trying to help.