Does anyone have a fast method for drawing sprites with transparency in real time?
I have tried using alpha blending but even to draw 20 8x8 solid rectangles over a background takes about 13ms - way too long to include in an arcade game frame render.
I have tried using alpha blending but even to draw 20 8x8 solid rectangles over a background takes about 13ms - way too long to include in an arcade game frame render.