simple question

Blitz3D Forums/Blitz3D Programming/simple question

how can i reset the colions box of a mesh that has 'died' ie fallen over.
even though the enemy in my demo is lying down dead, his collision is still standing up.
suppose it 'cause I layed him over in the animation, rather then in the engine

The collision box will always be standing up, even if you rotate the player.

not if you parent the collision to say, a pivot. His prob. is that the die anim is done without modifying the main pivot? correct?

correct. hmm I bet its gonna be a pain to fix, may just fade out the corpse quick then hide entity. probably easier. no point have bodies lying aorund , taking up resources