Hello,
Back again with a wierd problem, okay I have been using rotateentity and scaleentity, and have ran into a snag when using these the object placement on the screen is not correct, and the collision with the level as the objects fall down to land on the level with random x,z positions using the dropping method to set the y coord, it is not coming out right and some objects fall through the level. I believe that if I use scalemesh and rotatemesh instead this will fix this issue, any thoughts, examples on how to make the collision work and position the entities 50 pixels apart exactly and rotated a little would be great. Thanks.
Ken
Back again with a wierd problem, okay I have been using rotateentity and scaleentity, and have ran into a snag when using these the object placement on the screen is not correct, and the collision with the level as the objects fall down to land on the level with random x,z positions using the dropping method to set the y coord, it is not coming out right and some objects fall through the level. I believe that if I use scalemesh and rotatemesh instead this will fix this issue, any thoughts, examples on how to make the collision work and position the entities 50 pixels apart exactly and rotated a little would be great. Thanks.
Ken