Hi
I'm looking to complement my pipeline with a renderer. (Not a realtime-renderer). My pipe today looks like this:
Wings3D > Unwrap3D > CharacterFX > Blitz3D
What I would like is to find a nice renderer (preferably freeware) for production stills/reference images some where between wings and b3d. Wings offers some OK rendering options through YafRay but since I do all mapping in Unwrap3D I need something that fits later in the chain. The best option would of course be a good renderer that loads
*.b3d files. I prefer ro use *.obj as the intermediate format and I would like to keep doing that. But I guess I could use *.3ds instead. The point is that I want as few format conversions as possible
I know there is a plethora of renderers out there, so what I looking for is tips based on experience, pros and cons, not a mass of links to different renderers around the net.
Any suggestions?
//PetBom
I'm looking to complement my pipeline with a renderer. (Not a realtime-renderer). My pipe today looks like this:
Wings3D > Unwrap3D > CharacterFX > Blitz3D
What I would like is to find a nice renderer (preferably freeware) for production stills/reference images some where between wings and b3d. Wings offers some OK rendering options through YafRay but since I do all mapping in Unwrap3D I need something that fits later in the chain. The best option would of course be a good renderer that loads
*.b3d files. I prefer ro use *.obj as the intermediate format and I would like to keep doing that. But I guess I could use *.3ds instead. The point is that I want as few format conversions as possible
I know there is a plethora of renderers out there, so what I looking for is tips based on experience, pros and cons, not a mass of links to different renderers around the net.
Any suggestions?
//PetBom