I'm using this code
SetBuffer ImageBuffer(TempImage)
RenderWorld
Right now, I can't see to get Blitz to render to this buffer(TempImage). It's a valid buffer, and I can get the normal drawing opperations to render to it. Does the renderworld command only work on the BackBuffer()?
SetBuffer ImageBuffer(TempImage)
RenderWorld
Right now, I can't see to get Blitz to render to this buffer(TempImage). It's a valid buffer, and I can get the normal drawing opperations to render to it. Does the renderworld command only work on the BackBuffer()?