Renderworld Buffer problem

Blitz3D Forums/Blitz3D Programming/Renderworld Buffer problem

I'm using this code

SetBuffer ImageBuffer(TempImage)
RenderWorld

Right now, I can't see to get Blitz to render to this buffer(TempImage). It's a valid buffer, and I can get the normal drawing opperations to render to it. Does the renderworld command only work on the BackBuffer()?

Yep, you can only render to the backbuffer. Copyrect to the image from the backbuffer.

Ah suck, oh, I think I can work around that. Thanks.