In every loop the blitz entities are positioned where the tokamak rigid bodies are but how is player-movement integrated into this?
e.g. when you press forward, what do you do in blitz to make sure the rigid body moves with the blitz entity?
Also, is there a quick way to find the blitz entity in a type that collided when the rigid bodies are colliding?
finding 100 blitz entity types could be slow.
e.g. when you press forward, what do you do in blitz to make sure the rigid body moves with the blitz entity?
Also, is there a quick way to find the blitz entity in a type that collided when the rigid bodies are colliding?
finding 100 blitz entity types could be slow.