Hey people, two questions about MS3d:
1. I downloaded a ready animated model (Psionic's zombie to be precise ;) and the guy is standing with his feet on the x axis, as if the x axis would be the floor. For use in Blitz3d I want to move him down (on the y axis) so that not his feet but his pelvis is in the middle/origin. But everytime I do that it somehow screws up the animation. I already tried to move the skeleton and the vertices seperately but nothing seems to work. I experience the same problem when turning the zombie around the y axis. Can anyone tell me how to do that correctly?
2. I got another model from the web and the problem is that the model is so small the the joints are so big in comparison that they cover the whole model - it looks like a big fuzzy ball :) How can I rescale the model (or the joints?) so that I get better model/joint proportions?
Thanks in advance!
Kungfista
1. I downloaded a ready animated model (Psionic's zombie to be precise ;) and the guy is standing with his feet on the x axis, as if the x axis would be the floor. For use in Blitz3d I want to move him down (on the y axis) so that not his feet but his pelvis is in the middle/origin. But everytime I do that it somehow screws up the animation. I already tried to move the skeleton and the vertices seperately but nothing seems to work. I experience the same problem when turning the zombie around the y axis. Can anyone tell me how to do that correctly?
2. I got another model from the web and the problem is that the model is so small the the joints are so big in comparison that they cover the whole model - it looks like a big fuzzy ball :) How can I rescale the model (or the joints?) so that I get better model/joint proportions?
Thanks in advance!
Kungfista