Tokamak help please...

Blitz3D Forums/Blitz3D Programming/Tokamak help please...

Hi all,

I am using a steering wheel and pedals with the original car demo Sweenie posted a few weeks ago.

I have sorted out acceleration and steering, but I can't figure out how to make the car brake realistically.

Can anyone point me in the right direction please?

Many thanks

IPete2.

the tokamak forum is where to go, find it on the forum @ www.playerfactory.co.uk

Increase friction on the front wheels?
Or perhaps create a simmilar response by making the front wheels massively heavy forcing the car to dip and come to a halt???

Sorry - just guessing here, no actual experience with this in Tokamak...

0.2
Danny.

I'm not familiar with the demo in question, but it seems to me that increasing friction would be more like slowing down than braking ( a fine distinction, but i hope you see what I mean. )

Presumably acceleration is achieved by applying a positive force, so could braking not be as simple as applying a force in the opposite direction?

That would be my assumption too sybixsus.

Sure. "Braking" means as much as slowing down very very fast right? Else you'd call it 'stopping' :/
You hit the brakes, your wheels stop turning, and nothing else but the friction between the rubber of your tires and the ground will bring it to a halt after a few meters. Right? More (extreme) friction means quicker stop (more 'abrupt braking').

If I understand Tokamakokikak enough (=little) and you parent the body of your car to the wheels. Then a change in dynamics in the wheels (speed /direction) should be reflected in the dynamics of the car-body (given enough spring, etc.)?!

?!

Hi guys,

Thanks for the suggestions...

I have now come up with a way to make it brake, as follows for those who also need to know:

I check the brake pedal whose setting ranges from 100 - 0.

I take the figure given away from 100 to reverse the range 0-100.

I use this calculation to add linear and angular 'damping' (er I think - it's on a different Hard drive so I can't exactly remember or view it now).

So the harder you brake the more the braing occurs.

I reset the effected damping variables on acceleration.

I'll find time this evening to post a code example for you to slot into your car demos.

Ipete2.