I accept in advance that this question may have come up before.
With regard to CameraPick, etc whereby an entity is referenced by a number which appears to be 25 million plus.
Is it possible to over-ride the numbers assigned by Blitz3D to your own?
The reason why I say this is I note the numbers don't seem to be calculated from anything relational (apart from 25 million and something). I created an entity and then made 3 copies the copies where 25833504 - 25844352 - 25883572. Looking at the values they appear unrelated, ie they don't seem to be specifically calculated.
** Can the numbers be made (or changed) to be sequential?
Also, can I perform collisions based on the numbers?
Instead of faffing around with entity indexes and collision types can I not just do a collision between 2 entities (regardless of type/index)? Considering you can manipulate the entities via the 25 million index numbers (such as HideEntity 25883572 as opposed to HideEntity Player), it would be handy to be able to do EntityCollided(whatever,25883572) or EntityCollided(a 25M number, another 25M number) - or by CollisionEntity, etc..
I hope that makes sense.
With regard to CameraPick, etc whereby an entity is referenced by a number which appears to be 25 million plus.
Is it possible to over-ride the numbers assigned by Blitz3D to your own?
The reason why I say this is I note the numbers don't seem to be calculated from anything relational (apart from 25 million and something). I created an entity and then made 3 copies the copies where 25833504 - 25844352 - 25883572. Looking at the values they appear unrelated, ie they don't seem to be specifically calculated.
** Can the numbers be made (or changed) to be sequential?
Also, can I perform collisions based on the numbers?
Instead of faffing around with entity indexes and collision types can I not just do a collision between 2 entities (regardless of type/index)? Considering you can manipulate the entities via the 25 million index numbers (such as HideEntity 25883572 as opposed to HideEntity Player), it would be handy to be able to do EntityCollided(whatever,25883572) or EntityCollided(a 25M number, another 25M number) - or by CollisionEntity, etc..
I hope that makes sense.