Hi everyone,
I made a little animation in 3D Studio Max of a hand I'll use in my FPS engine to hold the weapons. The only problem is that when I play the animation in blitz (3 frames so far, 0-2), I see the bones animate out of the hand, but the hand that I actually did animate, and that does change during animation in 3dsmax atleast, is just there. I know that the bones have to be hidden, but I just showed them once, and then I saw that they were the ones animating, and not the hand the bone is attached to. How come?, and how can I fix it? I put the keyframes at the bones, so that might've caused it?
I made a little animation in 3D Studio Max of a hand I'll use in my FPS engine to hold the weapons. The only problem is that when I play the animation in blitz (3 frames so far, 0-2), I see the bones animate out of the hand, but the hand that I actually did animate, and that does change during animation in 3dsmax atleast, is just there. I know that the bones have to be hidden, but I just showed them once, and then I saw that they were the ones animating, and not the hand the bone is attached to. How come?, and how can I fix it? I put the keyframes at the bones, so that might've caused it?