Has taken me about 20 hours so far. Still got to UV-map it <shudder> and paint textures. This is one of two baddies I plan to stick in the upcoming demo of Mist.
Love the folds of the pants, don't know how I feel about the arms/torso. I was about to comment that this looks way high-poly, but then I remembered your game is 2D. So you'll be using this for rendered sprites, right?
Thanks for your comments. I've made some adjustments to the things pointed out. Chest and arms are a bit beefier now. The crotch has also been expanded a bit. Hope it doesn't like he's got a boner coming on :P
jhocking: Yep, rendered sprites all the way. Without subdivision, the model's about 5500 polygons.