How do you set up a 3D View on a BlitzUI Window???

Blitz3D Forums/Blitz3D Programming/How do you set up a 3D View on a BlitzUI Window???

Hi all,

I've gotten to the point in my project where I need to set
up a 3D View on a window in BlitzUI, But I can't seem to
find any documentation explaining how to do this with BlitzUI???

Does anybody have any clues?!? Or better yet... Maybe a code
example showing how this is done? Id' appreciate it very
much for any help you have to offer on this subject!

Thank's very much!

Hi DoctorWho,

BlitzUI doesn't have support for 3d viewports, but F-UI 3D does :)

GREAT!!!!!

So basically my level editor is now at a stand Still!
I need to have a 3D Viewport for the perspective view into
the editor! The thing that is making me wonder at this point in time is do I have to redesign my Gui interface
now in F-UI 3D just to get back to where I am now in my
code??? How compatible is F-UI 3D with that of BlitzUI?
I would hate to have to redesign the window interfaces
in F-UI 3D just to get my windows code back to what I
already have had in BlitzUI now!!! Anyways... I understand that F-UI 3D isn't free like BlitzUI is. So... How much does F-UI 3D cost???

Man this is really frustrating now after all that work involved!!! I wise your documentation would explain this
before I had gotten this deep into this project!!! Now im'
in a bad situation now with my project and I can't go any further now!!!

This Suck's...

Keep working on it! Change to F-UI later if you need to. I'm working on a freeware edition 3d editor myself and am using BlitzUI with it.

Look at the blitz's "CameraViewport" command. Here, you can keep a section of the screen for 3d and create BlitzUI commands around it. Works great for me.

Here's a snapshot that I wanted Chris, yes you Chris :)))), to see to try to get him to code the treeview to have a horizontal scrollbar if the treeview node's text is longer than the treeview's window( I decided to delete that paticular post ).

Anyways, it shows that I have a 3d viewport in there behind my feable open/save dialog attempt.

edit: image deleted

Hah ahh...

It's funny that you mentioned what you did, I was exactly
thinking about the same thing with the cameraviewport
command... im' glad to see that it works for ya' and I would
love to see a screenshot of your 3D editor Todd.
Anyways... Thanks alot man!