Hi there, I've searched the forums and cannot find the answer to these problems:
I LoadAnimMesh an entity (B3D mesh) inside a custom type. Then I make the mesh the child of another entity within that type. I try Animate entity, and get nothing. If I do everything except declare the parent of the first mesh, Animate works fine. After further testing it seems that any animated mesh given a parent cannot be animated at all.
Also related: I cannot get cameras set as children of other entities to respond to CameraViewport commands.
Could these be B3D limitations? Thanks for your help...
I LoadAnimMesh an entity (B3D mesh) inside a custom type. Then I make the mesh the child of another entity within that type. I try Animate entity, and get nothing. If I do everything except declare the parent of the first mesh, Animate works fine. After further testing it seems that any animated mesh given a parent cannot be animated at all.
Also related: I cannot get cameras set as children of other entities to respond to CameraViewport commands.
Could these be B3D limitations? Thanks for your help...