Hi,
I've been experimenting with Dot3 and in the process I noticed TFormPoint wasn't doing what I expected, because the VertexX() Y & Z commands don't seem to return the global position of a vertex. (am I wrong?)
Using a Pivot and repositioning it at each vertex to get global coordinates is too much of a cpu hit.
Could we have an optional global flag for the VertexX() Y and Z commands? It'll be faster done natively, and adding a flag won't break anyones existing code if you default it to global=False
VertexX(surf, vert[,global]) ; default False
..Y
..Z
Cheers
Tom
I've been experimenting with Dot3 and in the process I noticed TFormPoint wasn't doing what I expected, because the VertexX() Y & Z commands don't seem to return the global position of a vertex. (am I wrong?)
Using a Pivot and repositioning it at each vertex to get global coordinates is too much of a cpu hit.
Could we have an optional global flag for the VertexX() Y and Z commands? It'll be faster done natively, and adding a flag won't break anyones existing code if you default it to global=False
VertexX(surf, vert[,global]) ; default False
..Y
..Z
Cheers
Tom