gfxStarfield=CreateImage(32,32,10) ; loop through each frame of the graphic we just made For t = 0 To 9 ; Set the drawing buffer to the graphic frame so we can write on it SetBuffer ImageBuffer(gfxStarfield,t) ; put 50 stars in the frame at random locations For y = 1 To 50 Plot Rnd(32),Rnd(32) Next Next
this is a part of a sample code.
And my question is:
Why I can't close the
SetBuffer ImageBuffer(gfxStarfield,t)
End SetBuffer
I know that its not build for that , but how does blitz3d knows that he is done the the
SetBuffer ImageBuffer(gfxStarfield,t) ?
Or must I use it like this:
SetBuffer ImageBuffer(gfxStarfield,t)
;make the picture
SetBuffer BackBuffer() ;close it with this
;setbuffer too the default
Thanks