I was trying to do some overlapping alpha mapped 'grass edges' to break up the harsh edges on walls.
it works fine , but when the lightmap is overlayed , the alpha is destroyed.
where it should be transparent it is white.
is there a work around for this?
it works fine , but when the lightmap is overlayed , the alpha is destroyed.
where it should be transparent it is white.
is there a work around for this?