I'm trying to play 3d sound in a project I'm doing, but for some reason. the sound volume seems to be very low.
I created a listener, which I attached to my camera and I'm emiting sounds from entities of various distances but no matter what I try with the listeners distance scaling, even large explosions in front of the camera sound muffled and remote.
Is there some wsy to turn up some kind of world-wide volume control, or am I missing a really obvious trick?
Thanks in advance.
I created a listener, which I attached to my camera and I'm emiting sounds from entities of various distances but no matter what I try with the listeners distance scaling, even large explosions in front of the camera sound muffled and remote.
Is there some wsy to turn up some kind of world-wide volume control, or am I missing a really obvious trick?
Thanks in advance.