I posted in another thread on a diffrent topic about a tree engine we were developing for blitz ( http://www.blitzbasic.com/Community/posts.php?topic=30320 ). I showed quite a few screenshots as the engine was being developed but never showed any trees that were intended for the release bundle. Well now that the coding is complete we have spent the last several days doing nothing but creating trees. I wanted to share a few of the 'release' trees with you guys.
Tree displaying ultra low skin/texture resolutions.. This skin is actually 90x90. Should be able to avoid most fillrate problems at that size.
ss1
This shot displays the power of the engine, pushing 100's of trees on-screen at once without noticable fps drop.
ss2
A tree im currently working on, this tree also uses a very low res leaf skin to achieve optimal fps.
ss3
A fir tree, variety in many forms!
ss4
Tranz is also working on some trees but he's been silient about them at this stage.. I can only suspect they will be spectacular.
Tree displaying ultra low skin/texture resolutions.. This skin is actually 90x90. Should be able to avoid most fillrate problems at that size.
ss1
This shot displays the power of the engine, pushing 100's of trees on-screen at once without noticable fps drop.
ss2
A tree im currently working on, this tree also uses a very low res leaf skin to achieve optimal fps.
ss3
A fir tree, variety in many forms!
ss4
Tranz is also working on some trees but he's been silient about them at this stage.. I can only suspect they will be spectacular.