Im still working on my project Island Storm, and have just finished the outdoor part of the engine/editor, im now working on the indoor part, and changing all the physics over to the excellent Tokamak.
The editor allows you to create entities (barrels, crates, etc...) and then the engine turns them into Tokamak objects when the player or projectile is within a certain range, it also casts shadows (Using Swifts Shadow System), when the range is met.
There are still loads of bugs and optimizations to do, but have a go shooting the cans, and light. Also try granade's (right mouse).
Im no artist and im still looking for one to join me, email if your interested.
Credits:
Textures borrowed from the PLASMA test level.
Swifts Shadow System.
Sweenie and Tokamak Guys.
botbuilder's Tokamak Functions.
arkon's Motion Blur Functions.

http://www.apaj15.dsl.pipex.com/Island_Storm_Indoor_Test.exe
The editor allows you to create entities (barrels, crates, etc...) and then the engine turns them into Tokamak objects when the player or projectile is within a certain range, it also casts shadows (Using Swifts Shadow System), when the range is met.
There are still loads of bugs and optimizations to do, but have a go shooting the cans, and light. Also try granade's (right mouse).
Im no artist and im still looking for one to join me, email if your interested.
Credits:
Textures borrowed from the PLASMA test level.
Swifts Shadow System.
Sweenie and Tokamak Guys.
botbuilder's Tokamak Functions.
arkon's Motion Blur Functions.
http://www.apaj15.dsl.pipex.com/Island_Storm_Indoor_Test.exe