I had a fully functional program that loaded a mesh near the start. I then updated blitz 3D to 1.85 and it comes up with the error "entity had no animation"
Why.....
Are you doing a loadanimmesh?
Could you be more specific about the mesh which is giving you trouble? eg. What file format is it? What kind of animation are you doing?
it's a .x that has no animations and is loaded with loadmesh
That's odd? Are you sure you don't have an Animate command anywhere to play that entity's animation? Does changing to LoadAnimMesh (and changing nothing else) make any difference?
I figured it out in version 1.0 or whatever i had telling an unanimated object to animate didn't do any thing, but in the latest version it comes up with the error message and quits.
Thanx for the help