I am etting to grips withh Blitz now and think its great.
Trouble is I look at some of the demo`s and realise how unrefined my results are.
I am using Milkshape to create my models and texture them, thing is I seem to be creating large texture maps in order fo things to scale correctly.
I look at other code and it seems that a single 128 x 128 wood image for example is being used really well to texture an entire floor area or wall, as if its being tiled in some way.
Yet I seem to be creating the floor in milkshape and then applying a texture to it and having a largish texture in order for scaling to work correctly.
Any help would be appreciated, as although I am getting results I would like to ensure maximum efiiciency.
I understand I need to use textures this way for a lot of the detail but should I be doing something different for large areas, if so any ideas ???
Trouble is I look at some of the demo`s and realise how unrefined my results are.
I am using Milkshape to create my models and texture them, thing is I seem to be creating large texture maps in order fo things to scale correctly.
I look at other code and it seems that a single 128 x 128 wood image for example is being used really well to texture an entire floor area or wall, as if its being tiled in some way.
Yet I seem to be creating the floor in milkshape and then applying a texture to it and having a largish texture in order for scaling to work correctly.
Any help would be appreciated, as although I am getting results I would like to ensure maximum efiiciency.
I understand I need to use textures this way for a lot of the detail but should I be doing something different for large areas, if so any ideas ???
