Just playing around with various ways to produce lighted levels, lightmaps, special fx, etc. Thought one of the results looked neat - so I'm just posting it with code.
It's just a stone texture (not mine - comes from Cartography Shop example) with a second surface with shadow just on top and a third surface with light on top of that. Then I play around with vertex coordinates.
http://www.midnightsynergy.com/stuff/light.zip
It's just a stone texture (not mine - comes from Cartography Shop example) with a second surface with shadow just on top and a third surface with light on top of that. Then I play around with vertex coordinates.
http://www.midnightsynergy.com/stuff/light.zip