Perty Light!

Blitz3D Forums/Blitz3D Programming/Perty Light!

Just playing around with various ways to produce lighted levels, lightmaps, special fx, etc. Thought one of the results looked neat - so I'm just posting it with code.

It's just a stone texture (not mine - comes from Cartography Shop example) with a second surface with shadow just on top and a third surface with light on top of that. Then I play around with vertex coordinates.

http://www.midnightsynergy.com/stuff/light.zip

If that stone texture comes from a Cartography Shop example, you can call me Bob. Cause I made it, and it comes from a gile[s] example.

Hey Bob - ;)

You're right - it's from the "ruin" of Gile[s]. My oops. I'm just downloading and evaluating so many trial version of various modelers and lightmappers that I got them all confused.