Hi all.
Can anyone tell me how to implement a pause option while using rederwteening. I am using the tween code from the castle demo. When I pause the game its fine, but then on resume, the game logic cathes up to the amount of time paused. so if an entity were near the cam when paused.. and you paused for 10 seconds, on resume ti would be very far away.
Could be a cool time warp effect, but not what im looking for right now.
any advice, or code examples would be great, thanks
Can anyone tell me how to implement a pause option while using rederwteening. I am using the tween code from the castle demo. When I pause the game its fine, but then on resume, the game logic cathes up to the amount of time paused. so if an entity were near the cam when paused.. and you paused for 10 seconds, on resume ti would be very far away.
Could be a cool time warp effect, but not what im looking for right now.
any advice, or code examples would be great, thanks