BCF 3.0 Framerate demo
Miscellaneous Forums/Blitz Showcase/BCF 3.0 Framerate demo nice....it realy has doubled...
my frmrate was 30 in 2.0 and 60 in 3.0
my frmrate was 30 in 2.0 and 60 in 3.0
Look's great!!! BTW: How do you disable a window in BCF 2 ??? And do you intend to implement a menu system into BCF 3 to make it more complete like BlitzUI is... I really like BCF 2 due to it's professional look...But I have found that BCF 2 isn't as complete as BlitzUI is! I hope that BDF 3 will be as much if not more complete as far was window gadgets and features are concerned here because I rather use BCF 2 or 3 for all my future projects! It's simple to set up, understand, look's very professional in appearence,
And well... I just like it better altogether than the others available! Hey also... Are you guy's going to make a editor for creating windows in BCF 3 and will you be able to use your on Icons & color scheams in BCF 3... I look forward to BCF 3 very much so... Keep up the Great work filax...
And well... I just like it better altogether than the others available! Hey also... Are you guy's going to make a editor for creating windows in BCF 3 and will you be able to use your on Icons & color scheams in BCF 3... I look forward to BCF 3 very much so... Keep up the Great work filax...
PopUpmenu are included in the 3 version
To be honest i thing BlitzUI looks more pro then BCF...
I think that BlitzUI is better for serious apps and has more gadgets especially the treeview, essential for displaying any hierarchial structure.
I really like BCF though it looks more 'fun' and would be more suitable for games etc.
Looking forward to seeing BCF 3.0 and F-UI !
I really like BCF though it looks more 'fun' and would be more suitable for games etc.
Looking forward to seeing BCF 3.0 and F-UI !
Is it still going to be free?
We use BCF2 to great effect in our game qoob
We use BCF2 to great effect in our game qoob
This version will be paying, I think
How much?
10 euros
And the next questions are...
When can I buy it?
What new features does it have?
When can I buy it?
What new features does it have?
The news are :
- Screen Selector plugin
- And .. bitmap button :)
- Popup menu Plugin
- More speed up refresh
- New color lib (for easy making new scheme)
- Color Selector
- Many bug removed
- And .. more to come :)
available ? 1 or 2 week
The previous version remains free it.
- Screen Selector plugin
- And .. bitmap button :)
- Popup menu Plugin
- More speed up refresh
- New color lib (for easy making new scheme)
- Color Selector
- Many bug removed
- And .. more to come :)
available ? 1 or 2 week
The previous version remains free it.
@ filax
You never did answer my qeustion about how do you disable other windows in BCF 2 ???
This can be done right?!?
Disable windows ? euhh ?? no sorry. Maybe in BCF 3 :)
@ filax
No.. No..! What I mean is if I create like two windows in
BCF 2 and I want the current window im' working with to have the interactivity and all other windows created through BCF 2 to be inactive untill I close the window im' currently interacting with... Can this be done in BCF 2 in some way or another?!? If not! Will this be implemented in BCF 3???
This may be a stupid reply to your last post... But I kinda' took it from your last post that you didn't understand what I was talking about! Disregard this post-reply if you did...
You can trap it in code methinks...
I want the current window im' working with to have the interactivity and all other windows created through BCF 2 to be inactive untill I close the window im' currently interacting with
You mean - how to set a window to 'modal' mode.
it's possible :) you must only create some fonction
Function MainWindows()
Main=BCF_CreateWindow(....)
; Create Button etc...
repeat
BCF_RenderBCF()
forever
BCF_CloseWindow(Main)
Options()
end function
Function Options()
Options=BCF_CreateWindow(....)
; Create button etc ...
repeat
BCF_RenderBCF()
forever
BCF_CloseWindow(Options)
MainWindows()
End function
do you understand ? i have include a new command in BCF 3
BCF_TestLastWindow() with this you can check if there is
a window open on the screen :)
Function MainWindows()
Main=BCF_CreateWindow(....)
; Create Button etc...
repeat
BCF_RenderBCF()
forever
BCF_CloseWindow(Main)
Options()
end function
Function Options()
Options=BCF_CreateWindow(....)
; Create button etc ...
repeat
BCF_RenderBCF()
forever
BCF_CloseWindow(Options)
MainWindows()
End function
do you understand ? i have include a new command in BCF 3
BCF_TestLastWindow() with this you can check if there is
a window open on the screen :)
@Smiff
Basically... Yes! Sorry about the lengthy explanation here,
But then again... The term MODAL only applies to BlitzUI!
So, I had to try and explain this the best way I could!
@ filax
Actually.. Yes I do understand!!! Thank You!!! Im' glad to see you understand me! And that sounds great that BCF 3 will have that function available because most window Gui's already have thoes built in to be able to test for certain windows within the Gui enviroment! When BCF 3 is finished I would like to purchase a copy ASAP and start working with it! Sorry if I came on in a rude way... That wasn't my intensions though!! I just wanted to know where I stood at the moment with what I have! Keep up the good work filax!
no problem my friend :)