When moving my camra It seems to not move at all..
Is there a reason I can not move the camra with move enity or position enity.
I can move the camra fine by using the standard buttons for up and down.
If KeyDown( 205 )=True Then TurnEntity camera,0,-2,0; <- Basic navigateiong Testing
If KeyDown( 203 )=True Then TurnEntity camera,0,2,0; <- Basic navigateiong Testing
If KeyDown( 208 )=True Then MoveEntity camera,0,0,-2; <- Basic navigateiong Testing
If KeyDown( 200 )=True Then MoveEntity camera,0,0,2; <- Basic navigateiong Testing
But What i am doins if checking to see if the camra / me has jumped out of bounds.
I have a 3d tile map i have layed down over the area.
Then i have a function I call
;This is the World Positing Checker
Function COL(col)
If col >= 1024 And col <= 1536 Then
col = 5
ElseIf col >= 512 And col <= 1024
col = 4
ElseIf col >= 0 And col <= 512
col = 3
ElseIf col >= -512 And col <= 0
col = 2
ElseIf col >= -1024 And col <= -512
col = 1
End If
Return col
End Function
Function ROW(ROW)
If row >= 1024 And row <= 1536 Then
row = 1
ElseIf row >= 512 And row <= 1024
row = 2
ElseIf row >= 0 And row <= 512
row = 3
ElseIf row >= -512 And row <= 0
row = 4
ElseIf row >= -1024 And row <= -512
row = 5
End If
Return row
End Function
Then Say you are standing on block row(z) = 3 and col(x) =3 then fine. now when you jump to the next row say you trevel forword on the tile. I have managed to shift the whole world,evrything.
But for some reason the Camra wont move using a stardared positing enity.
;Set Landblock
If col(x) = 3 And row(z) = 3 Then
Else If col(x) = 3 And row(z) = 2
;Users has moved forword
;Physical Layer Tracker - Update Layer Big Large CODE
currentblock = P13 ; Set Camra to center landblock
MoveEntity camera,x#,y#,z# - 512 ; Player has moved to far on the Z axis so we need to pull him back the length of one tile where we have redrawn the world.
Else
currentblock = nb
End If
If currentblock <> nb Then
terra_y#=TerrainY(currentblock,x#,y#,z#)+10
Else
terra_y# = 150 ; FLY LIKE A Eagle
End If
PositionEntity camera,x#,terra_y#,z#
Is there a reason I can not move the camra with move enity or position enity.
I can move the camra fine by using the standard buttons for up and down.
If KeyDown( 205 )=True Then TurnEntity camera,0,-2,0; <- Basic navigateiong Testing
If KeyDown( 203 )=True Then TurnEntity camera,0,2,0; <- Basic navigateiong Testing
If KeyDown( 208 )=True Then MoveEntity camera,0,0,-2; <- Basic navigateiong Testing
If KeyDown( 200 )=True Then MoveEntity camera,0,0,2; <- Basic navigateiong Testing
But What i am doins if checking to see if the camra / me has jumped out of bounds.
I have a 3d tile map i have layed down over the area.
Then i have a function I call
;This is the World Positing Checker
Function COL(col)
If col >= 1024 And col <= 1536 Then
col = 5
ElseIf col >= 512 And col <= 1024
col = 4
ElseIf col >= 0 And col <= 512
col = 3
ElseIf col >= -512 And col <= 0
col = 2
ElseIf col >= -1024 And col <= -512
col = 1
End If
Return col
End Function
Function ROW(ROW)
If row >= 1024 And row <= 1536 Then
row = 1
ElseIf row >= 512 And row <= 1024
row = 2
ElseIf row >= 0 And row <= 512
row = 3
ElseIf row >= -512 And row <= 0
row = 4
ElseIf row >= -1024 And row <= -512
row = 5
End If
Return row
End Function
Then Say you are standing on block row(z) = 3 and col(x) =3 then fine. now when you jump to the next row say you trevel forword on the tile. I have managed to shift the whole world,evrything.
But for some reason the Camra wont move using a stardared positing enity.
;Set Landblock
If col(x) = 3 And row(z) = 3 Then
Else If col(x) = 3 And row(z) = 2
;Users has moved forword
;Physical Layer Tracker - Update Layer Big Large CODE
currentblock = P13 ; Set Camra to center landblock
MoveEntity camera,x#,y#,z# - 512 ; Player has moved to far on the Z axis so we need to pull him back the length of one tile where we have redrawn the world.
Else
currentblock = nb
End If
If currentblock <> nb Then
terra_y#=TerrainY(currentblock,x#,y#,z#)+10
Else
terra_y# = 150 ; FLY LIKE A Eagle
End If
PositionEntity camera,x#,terra_y#,z#