Hello,
I am rescaling an alhpa masked sprite and the sprite appears to have a white "aura" around it which gets increasingly noticeable as the sprite grows.
I have tried both using alpha antialised pixels around rounded edges of the sprite as well as "solid and 100% transparent areas" too.
The background is dark, and the edges around the sprite is back too so I don't know what is causing the bright outline. Any ideas?
I have tried both 24bit PNG with transparency as well as TGA.
Thanx
Stefan
I am rescaling an alhpa masked sprite and the sprite appears to have a white "aura" around it which gets increasingly noticeable as the sprite grows.
I have tried both using alpha antialised pixels around rounded edges of the sprite as well as "solid and 100% transparent areas" too.
The background is dark, and the edges around the sprite is back too so I don't know what is causing the bright outline. Any ideas?
I have tried both 24bit PNG with transparency as well as TGA.
Thanx
Stefan

