1 1024x1024 texture or
4 512x512 textures?
I know surface count *should* be the deciding factor here, but when I merged (baked) all my textures into one big one, there *seemed* to be a slowdown :/
Could just be my imagination though - I haven't done any conclusive FPS tests - so I thought I'd ask before wasting my time ;)
4 512x512 textures?
I know surface count *should* be the deciding factor here, but when I merged (baked) all my textures into one big one, there *seemed* to be a slowdown :/
Could just be my imagination though - I haven't done any conclusive FPS tests - so I thought I'd ask before wasting my time ;)