I have a rigged character ( thanks to Ruz ) which I am now applying a biped animation to. It works great, but it moves the mesh off 10 or 15 units and rotates it a bit. How can I move the animated character back to 0,0,0 and back to facing forward before I export to Ultimate Unwrap?
Moving it and rotating it back into position in Ultimate Unwrap would be a good second best, but I'd like to get it looking right in 3dsMax first if possible.
Moving it and rotating it back into position in Ultimate Unwrap would be a good second best, but I'd like to get it looking right in 3dsMax first if possible.