lil model....large pic....

Miscellaneous Forums/Graphics Showcase/lil model....large pic....



i did a lil tuto but it was boring so i kinda improved it:P very usefull tuto tough and no photoshop pure max......

[edit]smaller pic:P[/edit]
for large pic *clicky*

Nice image, Is this for a game you are working on? Also... How many polygons?

11734 Verts and 11584 faces dont know about tris... and no it's not for my game. this is just to show of some aquired skills...

attack of the mutant beercans from outta space :) looks nice tho. Cinema 4D?

3d studio max...

and after a lil photoshop treatment >> http://www.balpoint.com/ << it's the front page cover

is it a translucent flying pig?

what exactly do you mean?
naa im just messing with ya...ad it's mr. alien fish to you!
the end result doesnt look that bad


a new model i created.....Orc Ship
bare in mind that i made these models up.



a lil desktop download *clicky*

nice materials!

They look like the product of a 3dsmax doodle :)

You know where you start out with absolutly no intention of creating a speciffic thing, then end up blobbing something into a shape :)

I don't really like the first,.. looks a bit "rough around the edges". But the material on the second one looks smart :)

the first one was on a tutorial witch i found to be boring so i improved it. The second one i wanted to create a spaceship and i made one....I know the official way to model is to draw it first on paper in diff aspects and the load em up n make em 3d....sound boring don't it?

I sometimes sketch on paper what I want it to look like, but I never draw them in the aspects and 'trace' them in 3D. Too timeconsuming and unflexible.

well i beleive when working on a game all graphical aspects are drawn on paper....first....and modeled lateron..