All,
I'm using the CSG code from the Code Archives here:
http://www.blitzbasic.co.nz/codearcs/codearcs.php?code=560
But I'm getting little sparklies along the seams of my polygons. I (think I) understand that this is due to some floating point innacuracy when the new mesh is built, i.e. the edges of the polygons are very very very slightly out from where they should be.
Can anyone help to fix this? I will be totally honest and say that I don't really understand CSG and I admit that I am "standing on the shoulders of giants" as it were to accomplish my goals!
Cheers,
Ryan
I'm using the CSG code from the Code Archives here:
http://www.blitzbasic.co.nz/codearcs/codearcs.php?code=560
But I'm getting little sparklies along the seams of my polygons. I (think I) understand that this is due to some floating point innacuracy when the new mesh is built, i.e. the edges of the polygons are very very very slightly out from where they should be.
Can anyone help to fix this? I will be totally honest and say that I don't really understand CSG and I admit that I am "standing on the shoulders of giants" as it were to accomplish my goals!
Cheers,
Ryan