After nearly four months(!) its finally finished with 4 days still to go before deadline day. :)
When I finished powerboats, I said it was the longest code I'd written in a single game. This one's beaten it by miles. Finished up at 227k of sourcecode (Powerboats was 138k!).
No time to grab new screenshots - its nearly 4am. I've just finished adding the umpire commentary etc, plus some 'hilarious' out-takes which are played randomly during pause mode. :)
Tried to shine this one up really good, what with it being my final Blitz effort and everything. *very* happy with it.
Off to sleep now, but first, here's a screenshot I took last week.
Features:
* 32 players each with their own skills/attributes
* Five surface types with individual friction properties
* Five stadiums
* Practice mode with ball-launcher thingy
* Single match mode for 1 or 2 players
* Career mode - play through eight tournaments per season
* Qualifiers, Quarter finals, Semi finals, Final...
* Three shadow modes (simple, dynamic-transparent, dynamic-opaque)
* Potatohead Mode - Normal, big heads, shrunken heads
* Load/save upto 10 separate game positions at once
* 3D User Interface
* Keyboard/gamepad support
* 6-key control system
* Re-definable keys
* Animated & talking umpire
* TV-style camera views
* World ranking system
* Player attributes increase with higher world ranking
* ....more!
When I finished powerboats, I said it was the longest code I'd written in a single game. This one's beaten it by miles. Finished up at 227k of sourcecode (Powerboats was 138k!).
No time to grab new screenshots - its nearly 4am. I've just finished adding the umpire commentary etc, plus some 'hilarious' out-takes which are played randomly during pause mode. :)
Tried to shine this one up really good, what with it being my final Blitz effort and everything. *very* happy with it.
Off to sleep now, but first, here's a screenshot I took last week.
Features:
* 32 players each with their own skills/attributes
* Five surface types with individual friction properties
* Five stadiums
* Practice mode with ball-launcher thingy
* Single match mode for 1 or 2 players
* Career mode - play through eight tournaments per season
* Qualifiers, Quarter finals, Semi finals, Final...
* Three shadow modes (simple, dynamic-transparent, dynamic-opaque)
* Potatohead Mode - Normal, big heads, shrunken heads
* Load/save upto 10 separate game positions at once
* 3D User Interface
* Keyboard/gamepad support
* 6-key control system
* Re-definable keys
* Animated & talking umpire
* TV-style camera views
* World ranking system
* Player attributes increase with higher world ranking
* ....more!



