Hey peeps, I was wondering what your opinions of the two Terrain Types listed.
ROAM (Realtime Optimised Adapting Meshes)
This is what blitz3d uses, it generates a mesh that generates a terrain mesh each time the camera, moves to get the highest detail on terrain that is closer to the camera and less detail further away.
Advantages: less detailed the terrain the less effort is taken to render, also is ALOT easier to dynamically update.
or
an Octree Based, system, where all the terrain is drawn at full detail, but is broken up into alot of smaller peices and then only draws what peices the camera can see.
Advantages: Easier to Implement and doesn't have a higher overhead each frame, but it still uses the max amount of polygons for a simple terrain.
I just want to hear people experiences on the two systems and which they do prefer.
ROAM (Realtime Optimised Adapting Meshes)
This is what blitz3d uses, it generates a mesh that generates a terrain mesh each time the camera, moves to get the highest detail on terrain that is closer to the camera and less detail further away.
Advantages: less detailed the terrain the less effort is taken to render, also is ALOT easier to dynamically update.
or
an Octree Based, system, where all the terrain is drawn at full detail, but is broken up into alot of smaller peices and then only draws what peices the camera can see.
Advantages: Easier to Implement and doesn't have a higher overhead each frame, but it still uses the max amount of polygons for a simple terrain.
I just want to hear people experiences on the two systems and which they do prefer.