Im trying this...
I have about 6 or 7 Animated mesh's some for the base of a tank and some for the turret of the tank.
From what I read in the docs I should be able to load all those animated mesh's into the one animated mesh and then jusy animate the segments I want.
But I seem to have hit a wall in that its erm not working. It stops on the first loadanimseq call.
Function load_Tank(File_Name$) Local Path$="\models"+file_name$+"" t.tank = New tank ;Load the idle frames. DebugLog path$+"B_Idle.b3d" t\Base=LoadAnimMesh(path$+"B_Idle.b3d") ;Now Add the extra animations. LoadAnimSeq(t\Base,path$+"B_moving.b3d") t\Turret=LoadAnimMesh(path$+"T_Idle.b3d") ;Now load the segments. LoadAnimSeq(t\Turret,path$+"T_Fire.b3d") LoadAnimSeq(t\Turret,path$+"T_Forward.b3d") LoadAnimSeq(t\Turret,path$+"T_Back.b3d") LoadAnimSeq(t\Turret,path$+"T_left.b3d") LoadAnimSeq(t\Turret,path$+"T_Right.b3d") t\x=0 t\y=0 t\z=0 t\speed=.1 t\acceleration=.1 PositionEntity t\base,t\x,t\y,t\z PositionEntity t\turret,t\x,t\y,t\z EntityParent t\turret,t\base End Function
I have about 6 or 7 Animated mesh's some for the base of a tank and some for the turret of the tank.
From what I read in the docs I should be able to load all those animated mesh's into the one animated mesh and then jusy animate the segments I want.
But I seem to have hit a wall in that its erm not working. It stops on the first loadanimseq call.