Multiple subanim with B3D pipeline

Blitz3D Forums/Blitz3D Programming/Multiple subanim with B3D pipeline

Hi!

I' d like to know how we can use different sequence of animation with B3D pipeline.

I use Biped and I like to access to differents animations of a single mesh. For exemple my player walk and run, I'd like to access seperatly to these animations. How can I do?

Separating animation sequences involves the use of AnimSeq in Blitz. You export everything as a single, continuous animation and then separate the sequences in code.

Yes, B3D Pipeline use a B3D extension who don't work with standard Blitz animation. So I have a problem with the extraction of the animation

Hey Wesh

You need to export mesh+biped first either with or without an animation. Then save each of your animations seperately in a scene where the mesh is hidden. then use loadanimseq to load each of your animations into blitz.

I didn't know that, sounds cool. I really like to keep my animations seperate.

Cleve, I try what you tell me, it work with normal animation but the Biped animation made with 3DSMax and exported with B3D pipeline don't work like that. I need to use the B3D extension code to animate my model.

What I want to know is how can we made several Subanim with 3DSMax that can be useful with the B3D Extension.

Thanks

Oh....Your using the biped footstep animation. Then your need to create a key for each frame of the animation. Footstep do not create keys unlees you force it to, since it's a script of some sort. Try saving the sequence within 3dsMax via the biped control panel. You'll be able to save the animation with a key for each frame. Then you can import the animations seperately on a biped skeleton and export it via b3d pipeline.

Hope it solves the problem