Blitz rotation direction / why I am going mad

Blitz3D Forums/Blitz3D Programming/Blitz rotation direction / why I am going mad

Point your left thumb in the direction of the X axis and curl your fingers around the axis, and they will curve in the direction of rotation. Point your left thumb in the direction of the Z axis and curl your fingers around the axis, and they will curve in the direction of rotation.

Point your left thumb in the direction of the Y axis and curl your fingers around the axis, and they will curve opposite of the direction of rotation.

Is this right?!

You smoking something, or trying to get someone to give more info?

just test it!

Graphics3D 640,480
cam=CreateCamera()
c=CreateCube()
PositionEntity c,0,0,10
l=CreateLight()
While Not KeyHit(1)
 TurnEntity c,0,1,0
 RenderWorld
 Flip
Wend


yes, you are correct!