I've got a sprite which sits above my players head telling you bits and bobs of info.
I create a texture from within the program using the mask flag 4. I writepixel with a zero value to all pixels in the texture and then print some text on it.
I don't want to be able to see any of the black part of the texture but it seems that the only way I can do this is using entityblend 3 which I can't use 'cos I want to use alpha to fade the sprite in/out.
Can anyone out there show me a working example of this as my sanity is hanging by a thread!!
I create a texture from within the program using the mask flag 4. I writepixel with a zero value to all pixels in the texture and then print some text on it.
I don't want to be able to see any of the black part of the texture but it seems that the only way I can do this is using entityblend 3 which I can't use 'cos I want to use alpha to fade the sprite in/out.
Can anyone out there show me a working example of this as my sanity is hanging by a thread!!