Just looking through the Modulate 2X code, I notice this:
Case -1 TextureBlend lightmap,2
Case 0 TextureBlend lightmap,5
Case 1 TextureBlend lightmap,6
the help document for TextureBlend refers to this:
0: Do not blend
1: No blend or Alpha (alpha when texture loaded with alpha flag - not recommended for multitexturing - see below)
2: Multiply (default)
3: Add
Which raises a question.
What does, or what will, "Textureblend texture,4" do?
Case -1 TextureBlend lightmap,2
Case 0 TextureBlend lightmap,5
Case 1 TextureBlend lightmap,6
the help document for TextureBlend refers to this:
0: Do not blend
1: No blend or Alpha (alpha when texture loaded with alpha flag - not recommended for multitexturing - see below)
2: Multiply (default)
3: Add
Which raises a question.
What does, or what will, "Textureblend texture,4" do?