The best example I can think of is aligning a car to a mesh. If the car doesn't rotate ( yaw ) then I could just retrieve the angles from the Atan of the normals ( at least I think I could ) but that won't work when you change the yaw of the car.
Note : I need to actually retrieve the angles, not just rotate the object ( I'm thinking AlignToVector could do that but I don't want to rotate the object. ) I just want to retrieve the pitch and roll that I *would* use if I was going to align the car to the mesh.
Note : I need to actually retrieve the angles, not just rotate the object ( I'm thinking AlignToVector could do that but I don't want to rotate the object. ) I just want to retrieve the pitch and roll that I *would* use if I was going to align the car to the mesh.
