mine mesh b3d deforming depending on the collisions... it will be that some property or command exists that I set for not to allow this?
thank's
Could you be more specific? What do you mean by "deforming depending on the collisions?"
thank you, but I find the trouble...
I think he means that the models deform as they hit something (collision).
ie. A car drives into a wall/tree etc and the bonnet will crumple and "deform".
At least I *think* this is what he means?