mesh b3d

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mine mesh b3d deforming depending on the collisions... it will be that some property or command exists that I set for not to allow this?
thank's

Could you be more specific? What do you mean by "deforming depending on the collisions?"

thank you, but I find the trouble...

I think he means that the models deform as they hit something (collision).

ie. A car drives into a wall/tree etc and the bonnet will crumple and "deform".

At least I *think* this is what he means?