I am writing a 3d adventure game in which the player wanders around caves and has to pick up objects. I am using the camera to represent the player and had to solve the problem of how to pick up objectswithout a visible character to be seen picking them up. I decided to use entity distance. When the entity distance between the camera and the object is less than 3 the object disapears ( hideentity) and the got_ibject flag is set to true.
Has anyone else solved this problem in another way?
I am not yet advanced enough to do a Lara Croft type of hero.
Has anyone else solved this problem in another way?
I am not yet advanced enough to do a Lara Croft type of hero.