Hi all,
Maybe someone knows this off the top of their head.
I want to have a camera aligned from the point of view of my model's head...turning and moving as the model animates.
Before I do a lot of experimenting, can this be done by choosing a vertex and getting that vertex's position and normal each frame and then applying that to the camera's position and orientation?
The position issue seems easy enough but how do I align the camera to the vertex's normal direction? Are normals recomputed as the model moves (B3D format entity here)? Anything else tricky with doing this?
The goal is applying a sort of natural head motion to the camera view for a character's eye view of the action. Any help would be appreciated. Thanks.
M
Maybe someone knows this off the top of their head.
I want to have a camera aligned from the point of view of my model's head...turning and moving as the model animates.
Before I do a lot of experimenting, can this be done by choosing a vertex and getting that vertex's position and normal each frame and then applying that to the camera's position and orientation?
The position issue seems easy enough but how do I align the camera to the vertex's normal direction? Are normals recomputed as the model moves (B3D format entity here)? Anything else tricky with doing this?
The goal is applying a sort of natural head motion to the camera view for a character's eye view of the action. Any help would be appreciated. Thanks.
M