3d file format revisited

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I have seen a demo version of 3ds max. As far as I can see this uses mainly the 3ds file format. Am I right?

Projects: max
Import: 3DS, ASE, ASC
Export: 3DS, ASE, ASC, B3D (with b3dpipeline), MD2 (plugin), X (plugin)

There are many more exporters (and importers, but you can't import MD2, X or B3D).

b3dpipeline is essential ( http://playerfactory.proboards25.com )
Ultimate Unwrap 3D is excellent as well for converting files.

No, 3dsMax does not use the 3ds format for much any more. Most of the things you can do in 3dsMax can't be stored in a 3ds file. The preferred format for shifting data between applications is probably FBX, and for Blitz, it's b3d ( either via pipeline or Ultimate Unwrap ( my choice ) ) or MD2 for relatively small animated characters where picking won't be an issue.

I hardly ever use 3ds and I own a full license for 3dsMax ( 5 )

Thanks I think I will stick with Cinema 4d after all

gord. how much do u use cinema 4d
Have u ever been able to export propper bone structures to 3ds? for use in blitz? and have u found any 3rd party exports?

I only bought Cinema 4d recently I have version ce+ 6 which is a reissue of 6xl at a cheaper price but without manuals. I am not advanced enough to know much about bones. I am pleased with Cinema 4d it gives quality results and is easy to use.But I could do with a written manual.