I am going to need to use 1 large canvas and four small canvases in my B= game. Are there any issues I should be aware of when doing this, especially issues pertaining to lowspec machines?
(All images are loaded to system memory and the game uses the native graphics driver and there is no animation in the game at all.)
(All images are loaded to system memory and the game uses the native graphics driver and there is no animation in the game at all.)