Tile a texture on a entity

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How do you tile a texture on a entity.
For example, in my code, I have

object1=loadmesh("box.3ds")

tex1=loadtexture("brick.bmp")

entitytexture object1,tex1

This is cool, but I want the texture tiled so the box looks
bigger. How do I tile the texture?

You need to adjust the UV coords of the vertices in the mesh to something greater than 0-1.

ScaleTexture mytex,0.5,0.5 etc.

If you're only using that texture in one situation, then yes.