How do you tile a texture on a entity.
For example, in my code, I have
object1=loadmesh("box.3ds")
tex1=loadtexture("brick.bmp")
entitytexture object1,tex1
This is cool, but I want the texture tiled so the box looks
bigger. How do I tile the texture?
For example, in my code, I have
object1=loadmesh("box.3ds")
tex1=loadtexture("brick.bmp")
entitytexture object1,tex1
This is cool, but I want the texture tiled so the box looks
bigger. How do I tile the texture?