New TOKAMAK demo download
Blitz3D Forums/Blitz3D Programming/New TOKAMAK demo download
Download my Tokamak demo
EDIT: Thanks to bot builder for the web space!!!
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www.freewebs.com/botbuilder/tokademo.zip
or
http://blitzstuff.250free.com/zips/tokademo.zip -------------------------------------------------------
you need the tokamak DLL from www.tokamakphysics.com
as well as sweenies tokamak dll v0.2
(see the tokamak thread for details)
WASD to move
mouselook
right mouse = push rigid body
left mouse = fire
Currupt Archive and NO it is NOT my inet conn....
you also didn't include the terrain...
looks very cool from the picie. dling now.... have you already done multiplemesh support(without using addmesh)? cause that's what I'm doing right now.
[edit]yep. corrupted[/edit]
Bradford, I'm pretty sure you can distrubite the tokamakdll.dll so long as your program is NOT a physics library (i.e you're not offering or selling a competitor to Tokamak).
It can be used for both shareware & commercial programs. Who in their right mind would buy a game only to find they have to go download an SDK to get a DLL :)
The archive is corrupt as darklordz stated.
Tom
EDIT: geocities sucks
OK, who can I send this demo to for hosting???
me :)
bot_builder56 AT fastmail.fm
(replace the AT with an @)
Thanks, Bot
I sent you the file.
very cool demo! uploading...
try this one first(paste it in your bar or try the other one)):
http://www.freewebs.com/botbuilder/tokademo.zipif that doesn't work (for whatever reason) do this(slower server):
http://blitzstuff.250free.com/zips/tokademo.zip
The 250free.com address was way faster than the freewebs.com address.
Anyway, thanks for hosting.
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Thanks for the demo Bill.
really? huh. cool :)
please feel free to use all code/art etc as you please.
please let me know what you think as well.
I started at 27kb/s and dropped 3kb/s on the freewebs.com address.
But your freewebs.com website loaded nice and fast.
On the 250free.com site, I got 271kb/s I think. I only had a couple of seconds to see it.
hmm. interesting. my 250free.com site loads alot slower for me but the files are faster. that means I'll just have to make freewebs my website, but host files on 250free :)
note the use of the word 'free' in both accounts :) Gotta love that price tag
[edit]ohhh. I'm gonna update the files. I added a routine that sets collisions for multi surfaces so you dont need the 3ds file any more :) plus I'm gonna take out the screenshot[/edit]
[edit]sorry if I interupted anyones download. tried to make the upload as fast as possible but thats hard with a 28.8 internet connection.[/edit]
Nice one, Bill! Really shows how well it deals with complex environments.
yep. very sweet. I was expecting more slowdown with such a comples env. BTW, seems like the funnel before the slide is a bit to small. gets stuck to much :)
you can change the size of the items, but it is really you're job to go up there and flush things out (RMB = shoot RB, LMB = push RB)
try changing the size value in the :
fire_rigid_body() function
you can also play around with the initial creation and make the cubes,spheres and cyls smaller...
Bradford,
This is ace!
I have spent about 45 minutes playing with it and changing the code a little to see what happens.
One thing I have noticed with all things physics based, is that they all seem to be in slow motion to me.
So I altered the following:
Const FPS=50
period=400/FPS
TOKSIM_Advance(2.25/FPS)
And it all seems a bit more real to me.
I tried changing it opposite too to get a feeling of being in reduced gravity.
I loved the way things clogg up, and you have to unclogg-them.
It's on the way to being a bit of Nintendo style fiddleware rather than a game and I like it for that!
Nice one.
IPete2.
I like 'fiddleware' forcing a game where none exists makes the result no fun at all.
When i am get home from reality, I will start another demo...
bye
I set up an account on lunarpages for web hosting. anyone use them?
I am hard at work on another demo...soon
Very nice demo. Cheers :)
Awesome! I see physics in blitz are going to be quite sophisticated. :)
Nice Demo!
I love the way the phyics engine can now interact with the environment. Now we're going to start seeing some nice demos!
here's another version with motion blurring. (just the bb)
http://blitzstuff.250free.com/other/tok_Motion_blur.bb
wheee.. 453kb/sec over the 250 one..
VERY cool demo!
Tracer
This demo is really amazing! This really shows some of the potential for tokamak physics in Blitz games - I think this could possibly change things for quite a lot of games. It will be great when we have objects chained together. Mmmmmm..
bot,
I like the motion blur effect. very cool...