Anyone know of a path from 3ds max6 to Blitz3d that retains assigned smoothing groups? The .b3d exporter plugin listed on the utils page will not initialize. (Known bug?)
I have tried to export from Max via .3ds format, then loaded into MilkShape, and then exported to .B3d, but that process also loses the smoothing information.
I have tried to export from Max via .3ds format, then loaded into MilkShape, and then exported to .B3d, but that process also loses the smoothing information.