hi
ive a test level created using maplet, the levels also lightmapped. im trying to get the level's alpha to change when the player is not in view of the camera. im not sure why the alpha is not working with .b3d's
EntityAlpha does not change the mesh?
any help please
kev
ive a test level created using maplet, the levels also lightmapped. im trying to get the level's alpha to change when the player is not in view of the camera. im not sure why the alpha is not working with .b3d's
EntityAlpha does not change the mesh?
any help please
kev