I have looked into the physics of AI in games and understand what it required, but i am having trouble
implementing this in Blitz. Al I want is for the enemies
to do a bit more than just wander around and attack.
eg If i shoot one it turns and runs away. Problem is getting the timings on the animations to work properly.
Should I be using timers to change states, or does anyone have any other suggestions.
I have looked at a lot of code examples which outline the basics, but implementation is the problem.
implementing this in Blitz. Al I want is for the enemies
to do a bit more than just wander around and attack.
eg If i shoot one it turns and runs away. Problem is getting the timings on the animations to work properly.
Should I be using timers to change states, or does anyone have any other suggestions.
I have looked at a lot of code examples which outline the basics, but implementation is the problem.